2 saves on divinity original sin ps47/31/2023 ![]() Hopping over to the Switch Lite, and it’s all still perfectly readable on the smaller 5.5″ screen. Some text and pop-ups are on the cusp of being a bit too small on the Switch, but really it’s more about density than anything else. The UI is then overlaid on top of this at 720p in handheld and 900p on TV, which ensures that key information and menus in the game are nice and readable. It’s appreciably closer to native resolution in handheld mode. The game employs dynamic resolution scaling to help with this, which Larian peg as typically sitting around 648p when handheld and 720p when docked. It’s also a more considered experience than a fast-paced first-person shooter or the action RPG combat of The Witcher – the turn-based battles wouldn’t be affected by frame rate hitches or drops, and those that are here are practically unnoticeable. Though it’s obviously a huge game with well over a hundred hours of content, filled with different locations to explore and with fully voiced characters throughout, the angled aerial camera means that your view is relatively constrained and that helps to keep the game feeling wonderfully smooth – it’s 30fps with only occasional very minor dips when engaging a new conversation or pulling of an effects-heavy magical move. The only place I really initially stumbled is in remembering to bring up that hotbar, instead of just using the D-pad and unintentionally drawing my weapons, and pressing the wrong face button to do so. That’s more on my head than it is Larian’s, though, and something that fades away after a short while.ĭivinity: Original Sin II is a very different challenge for the Switch hardware than other exciting and remarkable ports like Wolfenstein II and the upcoming The Witcher III. You’ve got the various character management tabs in summonable radial menus via the two triggers, and a customisable action and item hotbar along the bottom of the screen. It defaults to direct control over your lead character, but you can also switch to point and click for movement and interaction by clicking in the left analogue stick. Don't touch your game installation if you have an issue with this program, post an issue instead.In particular, given the complexity of a CRPG, it features a flexible control scheme that just takes a little while to get used to. This program does not communicate with the game or modify any files related to the game (aside the savegames obviously). Norbyte's LSlib (used to load and write savegames) (included).Changes done in the tree structures are not always taken into account by other functions and may crash the program.Modifying the original savegame during edition may leads to unpredicable results if metadatas are loaded after (either by displaying informations, removing mods, or opening the tree view).Last line of Tags description may be truncated.Using keyboard to (un)select Talents may be messy sometimes. ![]() If something goes wrong, you won't loose much progression. Save your game once then a second time, and only edit that second save. ![]() Use a special save to make your modifications. ![]() If the game complain about savegame corruption, disable cloud storage before saving and modifying your savegames. Starting with version 1.1.0.2, language files must match naming convention as described here: Locale Names. You can create more translations by adding new databases in the Locales folder.ĭatabases use SQLite format. Only English and French languages are available. It is technically, more a front end for Norbyte's LSlib than a real savegame editor. This program allows you to modify various things in a Divinity Original Sin II savegame. Savegame Editor for Divinity Original Sin II
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